Vampire (Light) Light · Attack · 5★
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Cutoffs P1: 800 P2: 1,116 P3: 1,199 G1: 1,297 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Vampire (Light)
Name Vampire
Element Light
Archetype Attack
Natural Stars
Skill-ups to Max
×8
Base Stats ⓘ
HP 12,015
25th %ile: 9885
Median: 10215
75th %ile: 10545
Vampire (Light): 12,015
9390 12345
ATK 725
25th %ile: 812
Median: 845
75th %ile: 867
Vampire (Light): 725
747 1098
DEF 450
25th %ile: 593
Median: 615
75th %ile: 637
Vampire (Light): 450
406 714
SPD 98
25th %ile: 101
Median: 103
75th %ile: 105
Vampire (Light): 98
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Vampire (Light): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Vampire (Light): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Vampire (Light): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Dungeon

Increases the Attack Power of ally monsters in Dungeons by 38%.

Stat: Attack Power Bonus: +38%

Vampire Bat
Vampire Bat 2x Hits

Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.

Max Skill: +30% Damage
Mult: ATK 2.0*ATK x 2
Effects: Self-Heal
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +15%
Noble Agreement
Noble Agreement 2x Hits

Strikes two strong blows. This attack receives a 30% Critical Rate bonus.

Cooldown: 3 turns → 2 turns (−1)
Max Skill: -1 CD +25% Damage
Mult: ATK 3.0*ATK x 2
Effects: Increase Attack Critical Chance
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Immortality (Passive)
Immortality (Passive) Passive

Removes all harmful effects granted on yourself at the start of your turn. Additionally, absorbs 10% HP each from all other allies when you're inflicted with fatal damage. HP can't be absorbed from allies that are at 30% HP or lower. [Automatic Effect]

Max Skill: (no skill-ups)
Effects: Self-Heal Cleanse
⚖️
No recorded balance patches for Vampire (Light).
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